drawing directly on 3d model texture paint blurry

In this article about 3D digital art, I'll show you ten steps you lot tin can include in your digital painting process to go far more than orderly and neat.

The biggest problem with digital painting is that it'southward seen as quite a spontaneous activity—you don't think, yous only become an thought and try to present it with all the resources bachelor. When the result is far from your expectations, you simply consider yourself talentless and lose heart. Such a vision of the cosmos process is a serious obstruction in your creative instruction—all you lot know is that y'all can't paint, simply there's no tutorial for this! This applies to "talented" artists too. They feel they're good, they want to be better, but they merely don't know what's wrong with their art. However, the problem is very simple—it's all about seeing the creation procedure as a whole.

Every bit long as y'all run on autopilot, yous can't control the outcome. You lot demand to trust it will bring y'all where you desire to, merely y'all tin't exist sure—because autopilot is but as experienced as yous! At the same fourth dimension, y'all're not able to tell what your autopilot does wrong, because you just run across the effect. An unsuccessful painting is like a cleaved auto—it'south not thewhole car that'due south broken, it'southward probably simply 1 office, perhaps easy to prepare. But if y'all don't know a thing near its mechanics, y'all'll say the whole car sucks. When you lot meet painting as a whole, y'all're unable to acquire—you lot don't even know in that location'south something to learn! But others are better than yous, so it must exist nearly talent, painting software, graphic tablet, years of doodling, brush pack...

Photoshop favors autopilot in painting because it's and then intuitive—all you need to do to start painting is to create a new file and take hold of a digital castor. Everything is being left to you. You tin can starting time with a line art, or you can only go and paint everything from scratch. If the effect looks OK, you lot stop painting, if it doesn't, y'all change things until it does.

Process like this is nearly impossible in 3D modeling software like 3DS Max or Blender. These programs cease your autopilot and force y'all to portion the process into individual parts because they're built like this—you can't create a whole piece with i tool. Ordinarily, you can't even "build a stick man" without skimming through at least ane tutorial. Why don't we acquire from 3D modeling workflow to amend the creation procedure and arrive decumbent to artistic upgrades?

This detailed 3D digital art guide will also help you leave autopilot backside and take it all in your easily!

one. Set the Camera

In a 3D scene everything is visible at the same time, and you can freely detect it from every angle. The final moving picture, however, is seen through the photographic camera—and the position of the camera isn't random. The artist needs to place it in a way to present the scene it the nigh effective way. The camera defines perspective—the point of view and all the consequences of information technology.

Setting the perspective should exist your first step. Probably you shuddered a little after reading this, since perspective is a buzzword for most of the artists—I say "perspective", yous think "math!". You can relax, perspective isn't nearly that. When you lot paint a scene, it's a picture seen past a virtual observer. The position of their eyes makes the scene. A fly is very minor when the observer is far away and huge when the observer nearly touches information technology with their eyes. Depending on their position the top or lesser of a table may be visible. A 3D block may become a cylinder or even a pyramid—it'due south the observer that makes a 2D shape of a 3D grade only by moving! What they see comes to beingness, what they don't—doesn't exist. The moving picture is the scene seen through their optics—without them there would be cypher. You're not painting a dragon—you're painting a dragon as seen by someone'due south eyes!

perspective in painting perspective in painting perspective in painting
Oh my, that's one huge monster-leg!
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...or maybe not so much

When you pigment on autopilot, you lot ignore the observer. Even if you lot heard well-nigh something like this, you may just assume that all the people looking at the picture are the observers. Incorrect—they're observers of the moving-picture show, merely not of the scene. To start using perspective every bit a photographic camera, avoid architectural tutorials and focus on the purpose of the perspective.

two. Don't Base on a Single Reference

When you want to model a realistic beast in 3D, i reference, even the most beautiful, just won't practise it. You lot need every side of the animal, preferably height, front and profile views, just some others may be required to reveal details. After it's modeled, the artist knows everything about the animal'due south torso and, if skilled in drawing likewise, would be able to draw it in every pose now—without any reference!

In 2nd painting you can manage with a unmarried reference. You want to create a running panthera leo, and then you Google "king of beasts running" and there it is, the perfect shape yous need to re-create! And if you want to manage without a reference and try a tutorial about cartoon a king of beasts, you'll virtually likely end upwards with a single pose likewise. Indeed, you'll exist able to draw it without a reference now, but information technology's only this one pose. "I tin can depict a running lion/lion in profile view/sitting lion" isn't the aforementioned as "I can depict lions".

You lot demand to break out from thinking with outlines. Outlines don't exist, they can be sketched over an object, just they're not a constant attribute of the object. Before you draw another masterpiece, make studies of the object start. Discover various references of the lion, sketch them as translated to simplified forms and search for common features. Detect how they modify in perspective and endeavour to understand what the object needs it all for. This mode not but you'll be able to create your own pose for this particular work, just also all the works in the hereafter!

painting without references painting without references painting without references
Your studies don't demand to be bang-up nor fourth dimension-consuming. All the same, make certain you know how to draw something before you start working on a serious art!

3. Commencement With Simple Blocks

When y'all're starting with a 3D model, yous demand to notice a simple block most like to the idea in your head and then shape information technology. There'south no way to start in whatsoever other manner. When you lot offset with something elementary and add details gradually, you have control over the scene all the time. In autopilot painting it's usually much more cluttered. You take the thought in your head and endeavour to paint all the details at the same fourth dimension. If you do it, y'all're on the best way to lose the existent meaning—the main idea—of the picture show. If you lot put a lot of effort into a painting and it still looks wrong, this may be the reason.

At that place are two aspects of "simple blocks":

The Base for Details—the Topic

If someone says "human", what do you see in your mind? Colour of the eyes, the width of cheekbones, single hairs, or rather a fauna with two legs, 2 arms and a head? Every object has a set of features that are crucial to information technology, and so a ready of optional ones. Showtime with the crucial features and save the details for afterwards. Warning: if after defining the simple shape yous're not happy with it, don't crook yourself with "it'south going to await ameliorate when I add together colors, and all these details, and cool lighting". Information technology's the base that makes the first impression—all the details are just a prissy addition and they never make the picture lone. A dull pose and wrong proportions are all what people see, even when the artist had spent two hours drawing all the scales one by 1. Don't waste your time—gear up a good base before diving into details.

painting base painting base painting base
The topic is "flight dragon". The actual shape of the wings, head, scales or claws has no power here.

Composition and the Real Significant

When yous commencement right from the details, the scene becomes a set up of them, not a whole. It's OK when you're painting a character, only when there's more, you need to create some kind of link between the objects.

Good speed paintings look so astonishing because they incorporate the essence of the scene without whatever redundant elements. You lot don't really look at them similar a normal, detailed painting - you rather feel them, receive their significant without searching for information by observing all the details.

There are layers of significant in every painting. The almost of import 1 is light and shadow—it's crucial for revealing form. Everything else is just a nice addition, a cherry-red on the summit. However, most every aspiring artist goes straight for colors and details, desperately trying to distract viewer'due south attending from the mistakes at the very base of the moving-picture show. Sadly, a tasteless cake covered with cherries won't impress anyone.

Get-go with something elementary and go slowly further. Details should be the very last thing you're adding, and only when everything else looks adept. A expert method to constrain yourself is to start with a huge castor and make it a bit smaller with every step.

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Try to capture the master topic and add the details when it's already settled

4. Run into the Object Outside of Its Environs

In the beginning there was only a form. It's independent from the vision, information technology tin can be felt with touch and hearing. In 3D, form is revealed by ambience occlusion—a method of showing which areas are easily touched by ambient low-cal and which aren't.

Before yous go into all these complicated color properties, stop to think over the grade itself. If you've got line art, utilise it to paint crevices - the areas where light has difficult access also. This is what you need—not outlines of line art, but the form. When you paint in ambient occlusion, don't think almost calorie-free at all. It can be water, or dye, or mortiferous laser trying and failing to achieve the crevices.

Ambient apoplexy in painting isn't "a play a trick on to brand a picture await like a 3D render"—its main goal is to define form without touching any aspect of vision (except perspective). "3D-return-feel" may exist a side effect of it, but actually it's well-nigh the very base of operations of painting. When you lot desire to motion picture your idea, all the complicated aspects of painting may kill information technology! Slow down, leave it all for afterward and create the class only. In this stage you lot may non really know what you lot're trying to pigment, then relieve yourself defoliation and focus on the base.

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Ambience occlusion isn't about look, but most class

At that place's one more thing to it. Traditional sculptors often utilize ambient occlusion in their works fifty-fifty though in theory it should occur naturally. However, using dark pigment in the crevices makes the sculpture independent from skillful light—it will not expect flat even with the most adverse calorie-free. We can have a lesson from it!

5. Know What's Outside of the Scene

It's a characteristic for a adept book that the world doesn't seem to be created merely for the story—we can believe it could exist only every bit alive fifty-fifty without the characters we're reading most. Information technology'southward the same with every scene yous're painting. When using autopilot we tend to start with the character, and the background is then adjusted to it. That's not what makes a believable slice. If you want to moving-picture show the character merely, that's OK, but it won't work with scenes.

In 3D, the area captured by the camera is only a part of the scene. There may exist trees effectually casting shadows into the scene, there may be a secondary lite source hidden somewhere outside the frame. They all make the scene complete—the world doesn't end exterior the frame!

painting open frame painting open frame painting open frame
i - visible scene; 2 - invisible, but existing surroundings

Abreast the obvious do good of brownie, there's another affair to it. Everything in the world around influences the scene. Children tend to depict the sun in the corner of their pictures because they can't grasp the idea of the world outside the frame. You lot tin make the scene flooded with low-cal without putting the light source within the frame, and information technology's the same with all the objects reflecting the low-cal. If y'all're painting a cave scene, blueish calorie-free can indicate a hole in i of the walls or even the archway just in the position of the observer! Everything that affects the character inside the frame can be moved outside without losing its ability.

6. Set the Lighting

Proper lighting is crucial in 3D modeling. A 3D creative person automatically learns that without lite there'southward no course or color, while most of aspiring artists are unfamiliar with this basic noesis. It's considering it's not required in painting—you but take a color and information technology exists, no matter whether there is or isn't any light source. That's as well the main reason why painting, especially digital, is and then hard to learn. The mere action of moving your stylus pen on the tablet (or clicking and dragging with a mouse) has nothing to practise with a huge amount of theory hidden behind realistic world. The get-go mistake made by many beginners is to wait for "how to paint digitally" tutorials instead of something more like "how do we meet".

If you're non terrified yet, I'll tell you 1 shocking thing: with every colour you put on the film, you include data well-nigh light source. Every single hulk of colour says something about the calorie-free source it was made by! When y'all take no idea how information technology works, you'll most likely mix dozens of calorie-free sources before even considering the main one!

Now, relax. This is what you probably have been doing until now, but you're reading this commodity to modify it, right? First, separate the lighting from the colors. Just imagine there are no colors, everything is white when fully illuminated and black when obscured. Take your picture painted with ambient occlusion and adjust information technology to lighting by painting over information technology with the shades of gray. Avoid white and blackness—they're too powerful and made for college things.

Ane more than affair: experiment with lighting. At present, when y'all don't demand to retrieve about colour, you can calmly judge which direction will exist the most beneficial for your limerick, and how many light sources are needed to make the all-time of information technology. Keep in mind the previous advice nigh the world outside of the scene—your light source tin be very far away, or in the identify of the observer. It tin can be everywhere, casting shadows of objects that the camera tin't see and thus introducing them partly to the scene. You lot can create a woods without painting a single tree!

painting lighting frame painting lighting frame painting lighting frame
Including the shadows of objects from outside of the scene will create an illusion of an open world

7. Create Maps

The previous function was an introduction to the near important consequence of realistic 3D modeling—texture mapping. If you read my articles about light and shadow, and color fundamentals, you know how many factors there'due south involved into the illusion of color and form. When painting on autopilot, you're taking an endeavour to mix light, shadow, diffuse reflection, specular reflection, subsurface scattering, material, texture, ambient occlusion, emission of light, and more, all at the aforementioned time, while playing with luminosity, brightness, hue, and saturation for the best effect. And still you wonder why painting is so hard?

Again, my job is not to scare you lot and discourage you from painting. On the contrary, I desire to show you the manner to learn it without relying on your talent or lack thereof! Talent is a squeamish conception only if you lot possess it—otherwise, you're doomed forever. Finish dreaming near talent because it's just like a dream about large lottery win—no matter what y'all practise, you lot tin't touch it. Assertive in talent closes all the doors and is an excuse—sorry for harsh words—for your own laziness. Painting can be learned, and in one case you portion it into simpler chunks, it becomes articulate what you demand to learn exactly. Of a sudden "I can't draw because I lack talent" turns into more realistic "I can't draw [yet] because it's very difficult to learn".

Back to mapping. All the things that build a wait of an object can exist separated for our convenience, and that's what 3D programs do. You can just accept a castor and pigment over the object, but it hardly ever will give y'all a decent outcome. Instead, 3D artists use multiple maps, all put i on each other. They don't cover, but rather complement each other. In Photoshop it can be fake by using dissever layer for every map and playing with Blending Modes. You can create every bit many maps equally you want to, basing on real 3D maps or on your own ideas. I'll show you lot a basic set up y'all tin can use in Photoshop. This is not the simply way to do information technology and you should not treat it similar this. Rather, it'due south recommended to observe your ain —I'm just showing you the direction (the file is bachelor to download, so you can play with information technology).

Ambient Occlusion

This is the map we've already talked about. When you start with a line fine art, dark lines may bespeak both crevices and prominence. They're very subjective and they have zip to do with painting. Ambience occlusion, even so, lets you ascertain forms without running to outlines—and just like line art, it's still independent from lighting and other complicated things. Likewise, it makes a proper clipping mask for other maps.

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Ambient occlusion map doesn't crave any special Blending Fashion

Lighting

Set the light source and illuminate the scene as if by default it was all 50% gray. This is just illumination of the forms—forget completely about colors at this point!

 lighting photoshop painting blending  lighting photoshop painting blending  lighting photoshop painting blending
Apply Multiply mode for shadows and Soft Lite/Screen mode for lights, or just paint over AO map in Normal mode

Luminance

As we've learned in my article almost color shading, luminance (also called luminosity) is a relative brightness of colors. For example, 100% bright blue is perceived every bit darker than l% brilliant green. Therefore, putting color map correct on the lighting map would result in unsaturated, done-out colors.

Luminance map should take saturation, non effulgence of color into business relationship. Saturated colors will exist darker than unsaturated ones. So, at that place are two things you lot need to recall about when planning the luminance map:

  • how nighttime the colour is (follow the article to learn more than about information technology);
  • how saturated the color is.
luminance photoshop painting blending luminance photoshop painting blending luminance photoshop painting blending
Paint the luminance in Normal mode...
 luminance photoshop painting blending 2  luminance photoshop painting blending 2  luminance photoshop painting blending 2
...and then switch to Multiply way

Diffuse Reflection

The colour of light source affects greatly the last colors of the objects. In traditional painting information technology all needs to exist calculated, but in Photoshop all we need are Blending Modes.

Typical setting is orange-xanthous calorie-free source (like sun) one 1 side and bluish (heaven) on the other. Allow's start with the sun. Select a colour for it and paint solidly the areas that dominicus will attain.

 lighting photoshop painting blending  lighting photoshop painting blending  lighting photoshop painting blending
Don't worry about shading at this indicate, it'southward more similar all or nothing

Now you can use Screen fashion to reveal the shading. Play with Opacity to run into your needs.

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Screen mode with low Opacity piece of work pretty well here

The other side is not going to be strongly illuminated, but the sky will requite it a blue shade. Back lengthened reflection, as I call it, isn't back-light or mutual reflected light—use it to color the shadows.

lighting photoshop painting blending lighting photoshop painting blending lighting photoshop painting blending
Solid blue should do the trick
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Color mode volition reveal the shading

If you desire to make the contrast stronger, y'all may add together another layers of diffuse reflection, this time applying soft shading.

lighting photoshop painting blending lighting photoshop painting blending lighting photoshop painting blending
Don't utilize solid colour here!
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Overlay and Color Dodge both work very well here

Flat Colors

This is what nosotros've got now—lighting, luminance, and diffuse reflection maps. Let'due south add colors to it, right under the diffuse reflection maps.

lighting photoshop painting blending lighting photoshop painting blending lighting photoshop painting blending
The scene is set for coloring

Paint the colors solidly once more. It's nice to forget near shading, isn't information technology?

 flat colors photoshop painting blending 2  flat colors photoshop painting blending 2  flat colors photoshop painting blending 2
The essence of flat colors!
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Would yous guess that Color mode will exist the best for it? However, sometimes Multiply mode will fit improve to darken the colors

The illustration below shows how of import it is to use multiple maps when using Blending Modes.

color photoshop painting blending color photoshop painting blending color photoshop painting blending
one - color map without luminance map; 2 - color map, luminance map, but without diffuse reflection map; 3 - luminance, colour and lengthened reflection maps

Specular Reflection

Specular reflection is definitely overused in digital painting—it'due south just too easy and too effective. Ane simple dot of white and a whole material appears glossy! However, specularity is more than this white dot (the reflection of low-cal source). Specular surfaces reflect everything depending on their properties. I've made the bigger cube 100% specular, while the other one is 100% matte.

specular reflection photoshop painting blending specular reflection photoshop painting blending specular reflection photoshop painting blending
Specular surfaces are mirrors, unremarkably not every bit perfect equally one above

To create a something not equally specular use Multiply fashion and lower the Opacity.

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Multiply mode uses subtractive color mixing rules

To make the object shiny and rough at the same time, mistiness the reflection with a messy brush.

specular reflection photoshop painting blending specular reflection photoshop painting blending specular reflection photoshop painting blending
Conceal the sharp borders to attain a softer reflection
specular reflection photoshop painting blending specular reflection photoshop painting blending specular reflection photoshop painting blending
Now the reflection isn't and then abrupt

The state of affairs below is nearly carmine specular layer. If your object has a transparent, sleeky layer (similar h2o), y'all tin can utilise Screen or even Normal mode with low Opacity.

specular reflection photoshop painting blending specular reflection photoshop painting blending specular reflection photoshop painting blending
You tin can use Screen or Normal mode here.

What about reflected light? Information technology's specular reflection too! Recollect nearly it.

eight. Take Atmosphere and Depth of Field Into Consideration

3D scene has depth from definition, but after rendering it becomes a classic 2D picture. However, you can still notice a lot of depth—it withal looks 3D in some mysterious fashion. How is it achieved, and can yous use this trick in painting?

Aerial Perspective

Air is invisible to us, so we tend to ignore it. In 3D programs, still, it'south an important factor irresolute the await of the scene. The features of the atmosphere change the backdrop of lite, and thus colors on the scene. Using aerial perspective is a cracking way to create depth in your 2D picture. You can read more nigh it in my article about shading with colour.

aerial perspective painting aerial perspective painting aerial perspective painting
ane—A may be as big as B, but it's distant and therefore looks smaller; ii—small A is closer to united states of america than afar, large B

Depth of Field

To make information technology unproblematic—there are 2 primary kinds of depth of field, shallow and deep. Shallow focus means that ane area is rendered sharply, when everything exterior it is blurry. Deep focus is virtually rendering everything equally sharply as possible. All correct, that'southward theory, but what does information technology take to do with distance and depth?

The depth of field (DOF) is an surface area in your field of vision. Everything captured inside information technology is going to be sharp and detailed. Short DOF gives you the shallow focus and long DOF—deep focus. Shallow depth of field indicates that at to the lowest degree 1 of the objects is close to your eyes—that'southward why pictures of big objects taken with shallow focus simulated look similar models.

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i—shallow focus on distant A; 2—shallow focus on close B. Dark-green area shows DOF
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Both afar A and close B are rendered sharply—they both fit into deep DOF (green rectangle)

To remember it ameliorate, lay on the footing with one of your cheek touching the flooring (a desktop is OK too, if you lot've got enough space). Shut the eye that's higher. Wait at the area right before yous with the other center and and then slide focus a bit further. You should run into DOF sliding with your optics! (and if you wear strong glasses, yous may notice the moment where DOF refuses to slide anymore).

This is a trick used extensively in art and movies. In 3D programs it'southward very easy to simulate information technology, but as a 2D creative person you demand to take intendance of it yourself.

 9. Utilize Modifiers

Modifiers in 3D modeling are kind of changers that affect the object non-destructively, which means you tin can modify or remove the change at any fourth dimension without affecting the previous country. In digital painting nosotros often use filters and adjust the image with Photoshop tools, but if something goes wrong and we're not conscientious, we may lose our previous upshot. That'due south where adjustment layers, smart filters, and layer masks come to play.

I commit this sin as well—I quickly press Command - 1000 to play a bit with contrast, considering "It's just for a moment, I'll run across if information technology looks OK and and so remove it...". It's a bad habit, and it's really better to make the alter with a modifier. This fashion you'll exist able to speedily compare the difference even the next 24-hour interval, when you get some distance to the movie and your judgment is clearer. Likewise, the mere take chances to arrange the value of the modifier instead of constant undo's is a large benefit here.

photoshop non destructive smart filter adjustement photoshop non destructive smart filter adjustement photoshop non destructive smart filter adjustement
Perhaps your autopilot doesn't have options like these, but information technology doesn't mean you shouldn't employ them in Photoshop!

Using layer mask instead of Eraser Tool may be a neat improvement for your workflow too. You lot may be sure about the change at the moment, and regret it a minute later, so instead of keeping 500 history states, apply not-destructive methods wherever possible. Information technology's not like you pay for them or something!

10. Set Up the Rendering

In 3D modeling this is very important role. It defines the quality and realism of the final moving picture. In painting the rendering is what nosotros do from the beginning, then we can call the ready-up of this the first phase, the creation of a new certificate.

Is there any more overlooked phase of a creation process? It's like taking a canvass of paper—what can go wrong? Actually, a lot of things. If the resolution is too small, y'all won't be able to include small details (they may exist the size of a single pixel). If information technology's too large, your computer may start to "choke" and the strokes volition be lagged. The proportion of the sides will affect the placement of power points (check out gold ratio to learn more well-nigh this topic) and thus the desired composition. Of course, you can resize the image later, just every scaling brings a driblet in quality of what you've already painted.

photoshop file dimensions
All right, at present permit's work on the middle...

Sometimes you lot don't know what really you lot want to paint and autopilot is necessary to start. Still, when you lot see the main topic starts to reveal, take steering in your hands and plan the rest. Run across what kind of limerick your sketch suggests and crop the image for perfect proportions.

Decision

Does it mean you should treat Photoshop equally a 3D program? Non in the least! The indicate is you should take the commuter seat and take real control over the cosmos process, merely like you would in Blender, 3ds Max, or Maya. Information technology may look very bad-mannered on the beginning, so rigid and strict, but it'southward only like learning how to walk—your autopilot will acquire from you and after some fourth dimension you'll be able to employ it again!

There'due south one more lesson to take from this 3D digital art article. Become a 3D artist for a while. Neat artists like Stjepan "Nebezial" Šejić or Landy "Jiyu-Kaze" Andria don't hide they've learned a lot while playing with 3D modeling. Painting is based on reality, and every 3D software is kind of reality-simulating automobile. They're non perfect, of course, simply they've already sliced reality into like shooting fish in a barrel-to-swallow chunks—would you prefer doing it all yourself once again?

Blender is gratuitous and too not-intuitive, so you won't be able to use your creative autopilot there. And in that location's a whole lot of tutorials about it! I'm deeply convinced that one total, textured model made by y'all from scratch (basing on tutorials, of course) will change your perspective on painting forever. In this commodity I showed you what I've learned during my short adventure with Blender. Who knows what you volition learn?

photoshop wip painting ambient occlusion layer photoshop wip painting ambient occlusion layer photoshop wip painting ambient occlusion layer

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Source: https://design.tutsplus.com/articles/10-tricks-from-3d-modeling-that-you-can-use-in-digital-painting--cms-21785

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