How Does Leon React to Seeing Ada Again After Re 2
Afterward a brief diversion in the Resident Evil two remake, we're back with Leon in his (your?) [2nd] run. He'due south made a remarkable recovery from his gunshot wound considering the sewers are a neat place for quick healing. Now it's time to go rescue your new friend.
In this guide, nosotros'll explore the entirety of the Sewers, caput dorsum to the Police Station to pick up an upgrade for your Lightning Hawk and some special ammo, pick upwardly the special weapon for that ammo, and fight One thousand (Phase 2) (once again).
Water Gate
Objective: Detect Ada
When you regain control of Leon, turn around and take the left at the intersection ahead of y'all. Take the elevator (lift) up to the second flooring.
At the top, cross the catwalk to visit the Typewriter and Item Box on the far side of the room. Run downward the stairs and drop into the h2o beneath.
Every bit soon every bit you land, grab the Big-caliber Handgun Ammo from the trash pile alee of you, then caput deeper into the sewers.
Have the correct at the intersection and keep following the tunnel until you come to a fork. Follow the left fork get-go until you come up to a fence and grab some Shotgun Shells. Turn around and head back to the other fork and follow to the right (or southeast or just the one on the bottom of the map above) this time.
Climb out onto the landing on your right, and so head up the stairs. The second corpse you pass will take a USS Digital Video Cassette to grab. At the top of the stairs, handle the zombie there and keep into the large room.
Run past the locked Handling Facility door and around to the left. In that location are several zombies in here to bargain with. Might as well kill them now instead of later on. Y'all'll see an electric console with a chess slice you lot can grab, only ignore information technology for now. (We'll be dorsum.)
Cross the bridge adjacent to the electrical panel, then follow the walkway to the right and get down the stairs (ignoring the 2d locked Treatment Facility door).
Catch the Combat Pocketknife at the bottom of the stairs, then drop into the Lower Waterway.
Lower Waterway
Head to the west cease of the Lower Waterway, then slide down the slope there. Take hold of the Blueish Herb from the landing on your left.
Drop back into the waterway and keep to the west. When you lot come up to a fork, plough right and follow that path to its end. Check the ground almost the gate for some High-grade Gunpowder, and so turn around and head the way you lot didn't seconds agone.
Your first G-Developed
Yous'll run into your first M-Developed zombie here. You lot know the basics of this fight — don't permit information technology grab y'all, and aim for the giant, xanthous middle — but information technology can be a existent drain on your ammo if you're not careful.
After you face your the G-Adult, continue through the muck until you can climb out on your left.
Cable Car Platform
Caput up the stairs until yous get to the Cablevision Motorcar Platform. Climb the ladder up to the Command Room.
Control Room
Inside the Command Room, grab the Shotgun Shells and Copy of Emails to Umbrella HQ. The combination to the Dial Lock is the aforementioned as it was in your previous campaign, so feel free to enter SZF and collect some Mag Ammo.
When you take everything, drop through the hole in the floor to the room below.
Monitor Room
Editor's note: At this point, Leon's overall goal is the aforementioned as Claire's way in the first run campaign. The but significant difference is in the story: Y'all're going to salvage Ada instead of Claire.
We know you lot've been here before, just information technology's withal confusing. And so we're writing this walkthrough to brand your path through the Sewers as fast and efficient as possible. That allows us to skip some things and notwithstanding escape the sewers with everything there is to collect.
When y'all land in the next room, at that place's a brusk cutscene. After that, you can poke around a piddling. Sweep the Monitor Room for the following items:
- Sewers Map on the wall
- Large-caliber Handgun Ammo on a chair
- Sewers Company Pamphlet next to the VCR
Use the VCR to watch the USS Digital Video Cassette, and then use the Typewriter and Detail Box.
Caput down to the southwest corner of the room to detect your side by side large puzzle. Pick up the Unlocking the U-Area Door document on the table and read the note pinned to the board next to it.
Objective: Find the plugs
As earlier, your goal is to find six chess-themed plugs and place them in the correct panels.
You've got to get what yous're missing. Go out through the east door into the Treatment Pool Room.
Treatment Pool Room
Pull the switch to lower the bridge. Cross the span.
Turn correct at the end of the bridge and follow the path. Stop at the rubber, and ignore the Blue Herb and the zombie for at present.
Look at the side of the safe to find its combination: Left 2, Right 12, Left 8.
Open it for a Shotgun Stock (Westward-870). Combine that with the weapon, and you can fire and reload the shotgun in a "one polish action," as the description says.
Kill the zombie playing dead nearby, and collect the Blue Herb.
Double back the other way, pass the span, and selection upwardly the Cherry Herb.
Cablevision Car Platform
Head forward and pick upwards the Tool. Examine it for its real name: T-Bar Valve Handle. On the same table, you lot can read Claire's Note.
Head down the stairs, and read the Commitment Receipt. It tells you that the combination to a safety is written on the side of it in chalk. (If you oasis't already, double back and look at the side of the prophylactic for the combination.)
Handling Pool Room
Back on the southern side of the room, head through the door with the exit sign higher up it.
Head slowly down the stairs while aiming your gun. Kill the two zombies waiting for yous below.
Collect the Green Herb forth the correct wall, and walk through the doorway and downwardly the staircase.
Lower Waterway
At the bottom of the stairs, plough left, and take the stairs downward.
Utilise the T-Bar Valve Handle to open the door at the bottom of the staircase. Follow the path around, and pick up the Sewers Central hanging on the wall.
You tin can't get out any other way, so caput back out and upward the staircase that brought you hither.
Treatment Puddle Room
Pull the lever along the right wall to open the gate and create a path to the Lower Waterway.
Jump downwards into the sewage and head left, away from the path you just opened. Pick up the Hand Grenade sitting along the left wall.
Now head through the path you opened, and hug the right wall. A K-Adult volition slither out of a pipe, so watch out.
Jump up out of the muck onto the ledge, and insert the T-Bar Valve Handle into the machinery to open the nearby door.
Head through the door.
Workroom Lift
Pick up the Shotgun Shells sitting on a butt to your left. Have the lift upwards.
Workroom
The zombie lying on the flooring is simply playing expressionless. Kill it until it is actually dead.
Loop around the Workroom to collect:
- Roll Moving picture (Hiding Place) on the tabular array in the heart of the room
- Hip Pouch at the northward of the room
- Large-caliber Handgun Ammo at the south of the room
Unlock the door and enter the catwalk overlooking the Lower Waterway.
Workroom Hallway, Water Injection Chamber, and the Workers' Break Room
Kill the zombie in the hallway.
Workroom
We're back in the area with two doors labeled "Handling Facility" in this hallway. Employ the Sewers Key on the door to your left — the Workroom. Inside, collect the Loftier-Grade Gunpowder (Yellow) and the Gunpowder (Large) on the table.
Workers' Pause Room
Head back down the hallway, and use use the key to enter the Workers' Suspension Room. (You can safely discard the key now.) Collect:
- Gunpowder on the desk in the eye of the room
- Large-caliber Handgun Ammo in a locker
- The Raccoon City Jazz Festival Flyer on the desk-bound in the heart of the room. The letters South, Z and F are circled. This is the combination to the Dial Lock in the Command Room.
Interact with the filing cabinet covered in yellow record to motion it and reveal an archway to an elevator (or elevator, if you prefer).
Accept the elevator lift up, and collect the MAG Ammo sitting on a white paint can in the room.
Have the stairs upward, and unlock the door. That'll lead you back to the the Secret Room and the Special Item Box. If you didn't unlock information technology earlier, you lot tin can use the STARS Badge with the USB key retracted to collect your upgrade.
Climb ii flights of stairs, and take the elevator back to the Undercover Room.
Secret Room
Welcome dorsum to the room that took you out of the Police Station.
At this point, you can make your way Back to the Darkroom to develop the Scroll Film: "Hiding Place" (Central Item) that you picked up earlier. So exercise that, and apply the film in the sink. You'll go two pictures.
Roll Picture: "Hiding Identify" (Primal Item)
There are two locations to visit to find your items.
Press Room
Brand your style dorsum to the Press Room (to the e of the Primary Hall). Open the drawer in a table to the let of the podium with the microphones to go Fuel for a weapon you lot don't take yet.
STARS Office
Go to the function within the office, and open up the drawer in the desk. You lot'll receive the Red Dot Sight (Lightning Militarist), which does what it says, plus we swear that it seems to make aiming faster.
Now make your style back to the Hugger-mugger Room, into the Sewers and the Workers' Break Room. Our goal is the Bottom Waterway.
Dorsum in the Sewers
When you exit the Workers' Break Room, turn left and collect the Electronic Office/Rook Plug from the wall. That'll raise the nearby walkway, simply it's cool.
Have the Workroom Elevator downwardly, leap down into the muck, hug the left wall, and hop upward onto the dry land on your left every bit soon equally you can. (Ignore the One thousand-Adult in the distance.)
The Lesser Waterway is next, and it'due south still filled with Thou-Adults. So feel costless to head dorsum to the Detail Box and stock upwardly on ammo. And brand sure that you accept at least three empty items slots — two will ultimately hold the chess pieces you're about to pick upwardly. But start, you'll fill them with herbs and combine them to make a Mixed Herb.
Bottom Waterway
Climb down the ladder, and collect the Dark-green Herb next to the corpse. (Oh, how we wish we could tell you to shoot the footling critter that scuttles out of the nearby corpse, but you can't.)
Climb up onto dry country, where at that place are a bunch of zombies napping. Yous can impale one, only it won't assault unless you attack it. (We hoped so difficult that killing him would prevent the G-Adult from appearing later. Information technology didn't.) Caput dorsum down into more sewage.
Yous'll fight 3 more G-Adults here. As always, y'all'll need to shoot their eyes to kill them. Sometimes, that'due south as easy every bit shooting their exposed center. Other times, yous'll take to shoot away layers of (allow'due south call information technology) skin covering the eye first. In that location's as well a friggin' heavy zombie who appears right next to the 3rd G-Adult, then watch out for that.
While you're down hither, hug the left (s) wall and head into the first alcove, where you'll find MAG Ammo on a ledge against the wall. (You tin can see it in the map higher up.)
Accept the door at the western stop of the room.
Supplies Storage Room
Head up the stairs, and end. Turn to your left, and shoot the Mr. Raccoon toy on the ground.
Walk through the door into the next room, collecting the Red Herb on the shelf to your right. Walk down a second fix of stairs and search the expanse for a Blueish Herb sitting in a cardboard box. You can combine the three herbs yous simply collected to create a Mixed Herb (G+R+B).
In this room, you lot'll discover Plug Sockets for the Queen Plug and the King Plug. In one, you can collect the Queen Plug. There's also a Locked Door.
Hither's how to solve the puzzle:
- Take the Queen Plug from the Plug Socket it's in (which will close the door).
- Put the Queen Plug into the other Queen Plug Socket (which will open a door).
- Deal with the zombies in the area. 1 or more than might spring to life. If you don't kill them, i can grab you at the stop of the adjacent step. Better to just accept care of them now.
- Walk up the stairs, and collect the Rex Plug from the socket. Jump downwards into the room below.
- Put the King Plug into the socket near the staircase, and enter the room to collect the Chemical Flamethrower.
At present you need to leave with both plugs, so:
- Unlock the door in the room where you got the Chemical Flamethrower. (That creates a path to the stars that you lot'll take out, but you're non done notwithstanding.)
- Remove the King Plug. (That'll close the door.)
- Remove the Queen Plug. (That'll close the door.)
- Put the Queen Plug in its other socket to create a path to the stairs that get you lot out of here.
- Put the Rex Plug at the base of operations of the first staircase you descended when you got into this room.
- Remove the Queen Plug.
- Exit through the door where you put the King Plug.
- Remove the Male monarch Plug.
Now that you've got both plugs in your inventory, you tin head back to the room with the puzzle, Typewriter and all of that.
NEW OBJECTIVE: USE THE PLUGS TO OPEN THE DOOR
Hug the left wall and backtrack to the ladder, but beware: There's a new M-Developed correct before the ladder.
Head back to the Monitor Room (where y'all browse save and solve the puzzle).
Monitor Room
OK, we're dorsum in the Monitor Room.
Here's the clue, which is different this time:
The rook's next to the knight, but not facing the queen. The male monarch own't next to the queen, merely facing the knight, right at the end, and the knight ain't where the case mark says.
The solution is:
Left | Middle | Correct
Knight | Rook | Pawn
King | Bishop | Queen
And here's what that looks similar on the map:
Let'southward go ahead and relieve. Afterwards y'all're done with that, caput through the door you lot opened when y'all solved the chess puzzle.
Editor'due south notation: Yous may have noticed at this point that nosotros use never used the T-Bar Handle to open the door in the Upper Waterway. Turns out if y'all follow our walkthrough, you don't need to exercise that. In this playthrough, the Upper Waterway has three zombies in it. Improve to but ignore them and that door, which leads to the Sewers Central that we got another style.
Downstairs
Objective: Save Ada
Head downwardly the stairs and option up the Bluish Herb. The door on your right is locked, so head in the reverse direction and option upwards the Green Herb in front of you.
Pull the Garbage Collection Room Lever next to the doors labeled Waste material DISPOSAL, and you'll learn that the ability'south out. Caput through the other door.
Main Ability Room
Pick up the Red Herb on the ground. You can combine the three herbs y'all just picked upwards in the terminal 45 seconds to create a Mixed Herb (G+R+B). That wouldn't be the worst thought in the world, since information technology gives yous a health buff and the boss fight coming upwardly is pure, annoying garbo difficult.
Interact with the Switchboard.
The idea is to get the power upwardly, then that both of the dials are in the ruby. From left to correct, flip them to Off, On, On, On. (This may be one of those puzzles that's unlike in each game, though.)
One thousand volition render as Grand (Stage 2). Run effectually the room doing your all-time to avoid his gigantic mitt.
Editor's note: If in that location's a reliable fashion to figure out where G'southward mitt will crash downwardly through the ceiling, we couldn't figure it out. And nosotros played information technology enough to exist frustrated. If you have a solution, let united states know, and we'll update the guide — and give y'all credit if yous want it.
Proposed Water Purification Room – G (Stage two) boss fight
In the area, you'll find Large-quotient Handgun Ammo, a Gainsay Knife, a Flash Grenade, and MAG Ammo.
Here'southward what you demand to do:
- Because he'southward so powerful, it's a expert thought to eat the Mixed Herb (G+R+B) and give yourself a defensive buff.
- Interact with the control panel to move the crane off the platform you're on.
- Avoid, shoot, or through a grenade at G (Stage 2) to knock him downwards at virtually the middle of the platform you're on.
- Interact with the control panel to return the crane.
- Await for the crane striking him.
It's simple conceptually. It's annoying practically.
You can employ the Wink Grenade to crusade One thousand (Stage 2) to stutter. Your Lightning Hawk works well, likewise.
Just brand sure don't knock him down until the crane is docked away from where yous're continuing. Yous want to shoot him, stagger him, and immediately bring the crane back to hitting him. Otherwise, you risk him getting up.
Practice that twice, and you win.
Do a loop effectually the area to collect everything that you lot haven't.
Take the stairs upwards, unlock the door and pull the Garbage Drove Room Lever. Or, improve yet, head upward the stairs first and save.
Scout the cutscene to reunite with Ada.
NEW OBJECTIVE: Caput TO THE LAB
Follow Ada to the Cablevision Motorcar. Pull the lever. Watch the cutscene. Enjoy your ride to the NEST.
Source: https://www.polygon.com/resident-evil-2-remake-guide/2019/2/9/18214175/leon-2nd-sewers-save-ada-find-plugs-upper-lower-bottom-waterways-chess-puzzle-solution-g-phase-2
0 Response to "How Does Leon React to Seeing Ada Again After Re 2"
Post a Comment